//class一个游戏常量的类
class GameConst {
	public constructor() {
	}

	public static rewardAdId: string = "";
	public static bannerAdId: string = "";

	/** rubbish */
	public static s1:string = "adunit-";

	/** 是否使用服务器存储 */
	public static save_server:boolean = false;

	public static version:number = 4;

	public static localversion:string = "localversion";
	
	
}
/**刀静止和移动状态*/
enum KNIFESTATE{
	/**刀静止*/
	NORMAL = 0,
	/**刀移动*/
	FLYING = 1,
	/**刀子弹*/
	BULLET=2,
	
}
/**玩家的生存和死亡*/
enum GAMESTATE{
	START = 1,
	OVER = 2,
}
/**玩家控制状态*/
enum PLAYERSTATE{
	/**飞刀初始化等待*/
	WAIT = 1,
	/**移动*/
	MOVE = 2,
	/**防御*/
	DEFENCE = 3,
	/**死亡*/
	DEAD = 4,
	/**攻击 */
	ATK=5,	
	/**巡航 */
	CRUISE=6,	
}

/**皮肤状态*/
enum SKINSTATE{
	/**已激活*/
	UNLOCK = 0,
	/**未激活*/
	LOCK = 1,
}

enum BEGINSTATE{
	/**正常*/
	NORMAL = 0,
	/**未解锁*/
	LOCK = 1,
	/**看视频试玩*/
	TRYPLAY = 2,
	/**分享增加*/
	SHAREADD = 3,
	/**看视频增加*/
	WATCHADD = 4,
}

enum SHARETYPE{
	SHARE = 0,
	SHOWOFF = 1,
}

enum WATCHTYPE{
	ADDKNIFE = 0,
	TRYPLAY = 1,
}